![]() So as you drive through this vast, geographically varied country, the sky above is a sort of weather cinema: clouds form and flow in real time, storm fronts gather, showers come in, drenching the road surfaces. They brought all of this amazing photography back to the studio and fed it through a custom process that streams the data into our system, producing the most dynamic, evolving skyscapes youve ever seen in a game. Look at the sky, says the art director, Benjamin Penrose, during a demo at this years E3.Ī bunch of our guys actually went out on location with a custom-built 12k HDR camera rig they camped in a field for the entire summer taking images every second of every day. At the E3 games conference two years ago, the creative director of Forza Horizon, Ralph Fulton, was trying to communicate the visual beauty of the games sequel.ĭuring a demo session for journalists, he explained how road surfaces in the game would gather rain water after a storm, and that the resulting puddle would be truly reflective, mirroring the chassis of passing cars, and reflecting sunlight.įor the third title, which takes the open-world driving festival to Australia, theyve rather outdone that boast, which now seems rather quaint in comparison. ![]() The game features cross-platform play between the two platforms. Today were looking at which areas and classes were played the most.įorza Horizon 3 is an open world racing video game developed by Playground Games and published by Microsoft Studios for Xbox One and Microsoft Windows 10. ![]() ![]()
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